It usually won't complete the process before being destroyed or expiring, but it can help fill the timer partially to speed things up or prevent enemies from building their own Refinery on the point. The Dropgun also counts as a unit, so you can send one to an unclaimed Command Point or Etherium vein and it will begin claiming the area for you. After you tap the Dropgun icon you'll need to designate where you want the turret to deploy: tapping on top of a group of enemies will send it directly into their midst, and the impact will hurt them. Not only does it essentially provide an extra unit immediately, but it also damages any enemies it lands on when being deployed. It's more like an item that you have in unlimited quantities, and it is suitably listed on the left side of your item bar.Īny time you have a Dropgun available-visible via the cooldown timer being filled and the icon lit up-you should be using it. The Dropgun is a deployable turret that operates on its own cooldown: you don't need Etherwatt or a Refinery to build it. (If you want your units to avoid a specific area, however, you'll need to be a little more hands-on.) Don't forget about your DropgunĪlthough you'll unlock the Dropgun in the second level of the game, we found ourselves accidentally overlooking it in the missions immediately following. Don't waste time and energy dragging a unit around walls: just drag directly to your destination and let the pathfinding do the work. You can also drag through terrain and obstacles, and your units will find their way to the destination. If you accidentally overshoot and simply want to stop, just drag the unit to where they are currently to prevent them from moving further. Remember that you can change direction at any time by dragging the unit to a different point. This will not maintain any positioning you've placed them in, however: so, if you had your Snipers in the back row, moving everyone forward at the same time will result in all units bunched up together and the Snipers no longer behind. All units will remain selected until you single-tap a unit. Dragging after you've double-tapped will direct all selected units to move to that location. Double-tapping a unit will select it and any other units nearby. If you're just traversing a map you've already cleared, feel free to move all your units at once. Your Hero is usually a strong choice for the frontlines since his health is much higher than standard units, and he can be quickly recalled if he finds himself in over his head. Snipers provide excellent cover for moving units since they can remain much farther back while still staying within range. When your frontline units reach their destination, move the backup unit ahead, and repeat the process until you've made it all the way to your goal. Instead, move one or two units short distances at a time, keeping a backup unit within range but standing still. Units, as well as your Hero, cannot attack while they are moving, so sending everyone rushing into the same dark room can result in an ambush. Fog of war will cover most of the map until you physically walk through it, making it difficult to know exactly how many opponents are waiting nearby.īecause of this, you want to be careful when moving your units into undiscovered areas. While Iron Marines has some missions which fall into more stationary, tower defense style gameplay, much of your time in the game will be spent transporting your units between key areas and fighting enemies along the way. Our tips below will help you get acclimated to life as a commander quickly so you can spend more time saving lives and less time respawning. While the game walks you through the basics in the first few stages, you're otherwise dropped directly into the fray on most missions. In this game, players command a unique Hero and a variety of grunt squads as they carry out missions to protect remote planet colonies from hostile alien forces. Iron Marines is a real-time strategy and tower defense combo from Kingdom Rush developer Ironhide.
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