It is not recommended for viewing or playing by persons under 15 without guidance from parents or guardians.Ĭomputer games classified M (Mature) contain content of a moderate impact and are recommended for teenagers aged 15 years and over. They may, for example, contain classifiable elements such as language and themes that are mild in impact. The impact of PG (Parental Guidance) classified computer games should be no higher than mild, but they may contain content that children find confusing or upsetting and may require the guidance of parents and guardians. However, some G-classified computer games may contain content that is not of interest to children. G products may contain classifiable elements such as language and themes that are very mild in impact. The G classification is suitable for everyone. Yes, Victoria 2 not Victoria 3 and, if the devs wanted to expand the timeline, they probably would solve those problems with the simulation.IARC Ratings Definitions Australian Classification Board I made this post asking for suggestions so if you have an idea please let me know! I just have no idea how Victoria's longevity could be increased. Even if the timespan were to overlap with HOI like how some Paradox Grand Strategies overlap with each other, I don't think it would reach WW2 at all. Of course, HOI exists so the idea that Victoria 2 could simulate WW2 (or the timespan of WW2) is rather unlikely. The end game feels kind of empty and I think that's mostly because it's building in anticipation to something (WW2) that doesn't really happen. While I don't want it to simulate the modern day or the cold war, I do think this calls into question whether the underlying mechanics really are as specific to the timespan as you assume.įurthermore, Victoria 2, to my memory, kind of loses content as you get closer and closer to the end date. Modern economics, to some extent, had established itself during this time period with only alterations to the foundation being found in the future.Īs you note, Victoria 3's systems can be used to address modern day or the cold war (of course, that's unlikely to be a part of the game). However, a lot of the mechanics of Victoria 2 aren't exclusive to that timespan. I think many of Vic 2's strengths comes from its short and focused playtime, as it allowed the devs to focus mainly on the issues of that exact era without abstracting too many details I think the far more likely option would be using Vic 3s systems to address the modern day or the cold war, although that's far more likely to be done in mods TBH. It could work, I'm just unsure of why you would use vic 2 (Or a highly economy focused vic 3s) systems to simulate eras its clearly out of its weight in. Not to mention Vic 2's economic system is pretty hard running at the end with generally a fair few issues with the market anyway (low liquidity etc.) so adding on even more time to the game would make it more muddy.Īlso if you expanded the game out from 1936 you would then run into Hoi4s territory and if you went back further you would dilute the games purpose that being its a game about the Victorian era, not the Napoleonic era. As even that system is hyper focused, focusing on cultural and technological developments of the era. I think many of Vic 2's strengths comes from its short and focused playtime, as it allowed the devs to focus mainly on the issues of that exact era without abstracting too many details, not to mention adding more time would mean possibly removing a lot of the work that went into inventions etc. Regardless of the issues with increasing the timespan, Victoria 2 was just too short and I hope that they find some way of increasing the timespan for Victoria 3. However, I think now they should increase Victoria 3's play time. I know that there may be historical reasons why they didn't, for instance, increase the ending or start date or maybe financial reasons (I think Victoria only became really popular later on after Crusader Kings 2 brought many people into Paradox Games' Grand Strategy series so maybe, when making Victoria 2, they just didn't want to put in too many resources) for not doing so. Victoria 2 covers a timespan 1836 to 1936 which a mere 100 years. Crusader Kings 3 increased it's timespan, giving you the choice to start the game off from 867 and end at 1453 which is 586 years. Crusader Kings 2 covers a timespan from 1066 to 1444 which 378 years. Indeed, it is a very short game for what it is and, honestly, I feel like it would do better to be longer.Įuropa Universalis IV covers a timespan from 1453 to 1821 which is 368 years. Victoria 2 has one of the shortest timespans out of all Paradox Grand Strategy games.
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